Create a tilemap with a given unit width and height and the units for the size of each tile square
Free the underlying tilemap memory
Checks if a point is both valid and empty
Checks if a point is both valid and empty
Checks if a region is both valid and empty
Checks if a region is both valid and empty
Get a tile from a location
Get a tile from a location
Set a tile from a location
Set a tile from a location
Determine the furthest a region can move without hitting a wall
Determine the furthest a region can move without hitting a wall
Checks if a point falls within a tilemap
Checks if a point falls within a tilemap
A fixed-size grid of tiles that can be queried