Tilemap.empty

Checks if a region is both valid and empty

  1. bool empty(in float x, in float y)
  2. bool empty(in Vector vec)
  3. bool empty(in float x, in float y, in float width, in float height)
    struct Tilemap(T)
    @nogc nothrow pure
    bool
    empty
    const
    (
    in float x
    ,
    in float y
    ,
    in float width
    ,
    in float height
    )
  4. bool empty(in Rectangle rect)

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