Tilemap.empty

Checks if a point is both valid and empty

  1. bool empty(in float x, in float y)
    struct Tilemap(T)
    @nogc nothrow pure
    bool
    empty
    const
    (
    in float x
    ,
    in float y
    )
  2. bool empty(in Vector vec)
  3. bool empty(in float x, in float y, in float width, in float height)
  4. bool empty(in Rectangle rect)

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