dgt ~master (2017-09-21T16:04:46Z)
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Tilemap.valid
dgt
tilemap
Tilemap
Checks if a point falls within a tilemap
bool
valid
(
in
float
x
,
in
float
y
)
struct
Tilemap
(T)
@
nogc
nothrow pure
bool
valid
const
(
in
float
x
,
in
float
y
)
bool
valid
(
in
Vector
vec
)
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Checks if a point falls within a tilemap