dgt ~master (2017-09-21T16:04:46Z)
Dub
Repo
Tilemap.valid
dgt
tilemap
Tilemap
Checks if a point falls within a tilemap
bool
valid
(
in
float
x
,
in
float
y
)
bool
valid
(
in
Vector
vec
)
struct
Tilemap
(T)
@
nogc
nothrow pure
bool
valid
const
(
in
Vector
vec
)
Meta
Source
See Implementation
dgt
tilemap
Tilemap
constructors
this
functions
destroy
empty
opIndex
opIndexAssign
slideContact
valid
properties
height
tileSize
width
Checks if a point falls within a tilemap