Create a vector with an x and a y
Clamp a vector somewhere between a minimum and a maximum
Get the cross product of a vector
Get the dot product of a vector
Normalize the vector's length from [0, 1]
Get the vector equal to Vector(1 / x, 1 / y)
Get the length of the vector
Get the squared length of the vector (faster than getting the length)
Get only the X component of the Vector, represented as a vector
Get only the Y component of the Vector, represented as a vector
A 2D vector with an arbitrary numeric type