dgt v0.3.2 (2017-09-19T17:07:41Z)
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Window.isKeyDown
dgt
window
Window
Checks if a key is being held down by a key name
struct
Window
nothrow @
nogc
@
trusted
const
bool
isKeyDown
(
in
string
name
)
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window
Window
constructors
this
destructors
~this
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addParticleBurst
begin
close
draw
end
isKeyDown
loop
setShader
setTransform
wasKeyDown
properties
gamepads
height
isOpen
mouse
mouseLeftPressed
mouseLeftReleased
mouseMiddlePressed
mouseMiddleReleased
mouseRightPressed
mouseRightReleased
width
static functions
getInstance
variables
aspectRatio
fps
inUIMode
Checks if a key is being held down by a key name