dgt v0.3.2 (2017-09-19T17:07:41Z)
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Window.end
dgt
window
Window
Update particles and display the drawn objects
void
end
()
struct
Window
nothrow @
nogc
@
trusted
void
end
(
)
void
end
(Tilemap!T map)
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dgt
window
Window
constructors
this
destructors
~this
functions
addParticleBurst
begin
close
draw
end
isKeyDown
loop
setShader
setTransform
wasKeyDown
properties
gamepads
height
isOpen
mouse
mouseLeftPressed
mouseLeftReleased
mouseMiddlePressed
mouseMiddleReleased
mouseRightPressed
mouseRightReleased
width
static functions
getInstance
variables
aspectRatio
fps
inUIMode
Update particles and display the drawn objects