dgt ~master (2017-09-21T16:04:46Z)
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Window.begin
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window
Window
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void
begin
(
in
Color
bg
)
struct
Window
nothrow @
nogc
@
trusted
void
begin
(
in
Color
bg
)
void
begin
(
in
Color
bg
,
in
Camera
cam
)
Parameters
bg
Type:
Color
The color to clear with
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window
Window
constructors
this
functions
addParticleBurst
begin
close
draw
end
isKeyDown
setShader
setTransform
wasKeyDown
properties
mouse
static functions
getInstance
variables
aspectRatio
fps
inUIMode
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