Texture.this

Create a Texture from data in memory

  1. this(ubyte* data, int w, int h, PixelFormat format)
    struct Texture
    @nogc nothrow
    this
    (
    ubyte* data
    ,
    int w
    ,
    int h
    ,
    )
  2. this(string name)
  3. this(SDL_Surface* sur)

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