dgt.gl_backend

Members

Structs

GLBackend
struct GLBackend

Handles opengl contexts and passing data to OpenGL such as shaders and vertices

Vertex
struct Vertex

Represents a vertex to pass to OpenGL

Variables

DEFAULT_FRAGMENT_SHADER
string DEFAULT_FRAGMENT_SHADER;

The default fragment shader

DEFAULT_VERTEX_SHADER
string DEFAULT_VERTEX_SHADER;

The default vertex shader

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