dgt v0.3.2 (2017-09-19T17:07:41Z)
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Tilemap.valid
dgt
tilemap
Tilemap
Checks if a point falls within a tilemap
bool
valid
(float x, float y)
bool
valid
(Vector vec)
struct
Tilemap
(T)
@
nogc
nothrow pure const
bool
valid
(
in
Vector
vec
)
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INVALID_TILE
Checks if a point falls within a tilemap