Tilemap.opIndexAssign

Set a tile from a location

  1. Tile!T opIndexAssign(Tile!T tile, float x, float y)
  2. Tile!T opIndexAssign(Tile!T tile, Vector vec)
    struct Tilemap(T)
    @nogc nothrow pure ref
    opIndexAssign
    (
    in Tile!T tile
    ,)

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